Patch: v9.2.1 (English)

Patch-Notes:

- Battleground Point Treasure and Rumble Gacha Treasures now have a different opening system that lacks visual animation.
- Normal range monsters no longer have a minimum chance to switch their target.
- MP/FP are now fully restored when changing/teleporting to other worlds or dungeons.
- A display issue with jewelry set effects has been fixed (4/3 parts now correctly displays as 4/4 parts).
- Ultimate Wing Auras are now properly displayed at shop vendors when you have an active Vote Aura.
- The set upgrade effects are now correctly displayed in the Royal Upgrade window.
- Text adjustments have been made.
- In the upcoming weeks, we will continue to work on updates and new game content for you.
- At the same time, weekly events will continue as usual, and we will address support requests and necessary fixes.
- The Easter Dungeon has been completely patched out and the Kanto Dungeon has been reopened.


Monster Clash:

- All monsters have now been assigned an element.
- Low mob HP has been increased by 30%.
- Elite mob HP has been increased by 50%.
- Elite mob damage has been increased by 15%.
- Boss HP has been increased by 30%.
- Deep Temple Movement has been added for all characters.
- Bosses will no longer reset randomly if no one has died.
- Some patterns in the middle of the Monster Clash battlefield were not visible due to height differences, which has been fixed.
- Block Debuff has been set from -80% to -100%.

Secret Room:

- The size of the end boss room has been increased because the end boss possesses some skills that have a higher range.
- Each monster has now been assigned an element.
- Low mob HP has been increased by 70%.
- Gullah and Ganessa's HP have been increased by 100%.
- Deep Temple Movement has been added for all characters.
- Low mob damage has been increased by 15%.
- Bosses will no longer reset randomly if no one has died.
- Block Debuff has been set from 80% to -100% to allow debuffs to work better.


Crackshooter Normal PvE-Balance:

- The Black Set now reduces STA by 100.
- The Shiny Set now reduces STA by 100.

Force Master Normal PvE-Balance:

- The Black Set now reduces HP by 25%.

Mentalist Normal PvE-Balance:

- The Black Set now reduces STA by 150.
- The Shiny Set now reduces STA by 150.


Slayer in Battleground mode:

- The Hybrid Haganes Helmet receives a 12% increase in maximum HP.
- Currently, this helmet provides a 47% HP boost and 90% PvP damage. After the patch, it will provide a 59% HP boost while increasing the PvP damage by +20%.

Templar in Battleground mode:
- The Hybrid Ectro Helmet receives a +10% increase in PvP damage (from -55 to -45).

Crackshooter in Battleground mode:

- The attack of the Ancient Bow (damage equipment) is reduced by 85%.
- The increased bow attack rate is currently 270% and will be reduced to 185%.

Harlequin in Battleground mode:

- The Hybrid Neis Helmet receives a 7% increase in maximum HP.
- Currently, the HP increase on this helmet is 35%, while STR is reduced by 1500. After the patch, the HP increase will be 42%, while the STR reduction remains unchanged.

Seraph in Battleground mode:

- The Hybrid Green Shield receives a 30% increase in maximum HP.
- Currently, this shield provides a 15% HP boost while reducing PvP damage by 70%. After the patch, it will provide a 45% HP boost while increasing PvP damage by 10%.
- The Rimyth Boots (HP equipment) now have a 100% casting time.

Force Master in Battleground mode:

- The Hybrid Wedge Helmet receives a 10% increase in maximum HP.
- Currently, the HP increase on this helmet is 90%, while MP increase is reduced by 244%. After the patch, the HP increase will be 100%, while MP increase remains unchanged.

Mentalist in Battleground mode:

- The Hybrid Round Shield receives a 10% increase in maximum HP and a 23% reduction in PvP damage.
- Currently, the HP increase on this shield is 15%, while PvP damage is reduced by 107%. After the patch, the HP increase will be 25%, while PvP damage is reduced by 130%.
- The Reflect Damage reduction for HP and Damage suits is reduced by 20%.
- The Psykeeper skill "Psychic Square" is deactivated.

Arcanist in Battleground mode:

- The Hybrid Shable Helmet receives a 12% increase in maximum HP.
- Currently, the HP increase on this helmet is 60%, while PvP damage is reduced by 30% and attack is increased by 26%. After the patch, the HP increase will be 72%, while PvP damage and attack remain unchanged.
- The Elementor skill "Windfield" is deactivated in the sandbox.
- The Arcanist skill "EVA Storm" receives an increase in cooldown time from 7 seconds to 9 seconds in the sandbox.


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