Class Balance - PvE/PvP (English)

In this patch, all sets (Shiny/Black/Soulreaver/Royal) have been balanced in PvP and PvE.
Nothing was changed in the general meta.
There may be small changes or adjustments to the balance in the near future.
Please let us know what you think about the current balance via the feedback ticket, and feel free to share your ideas.
For the royal sets, we included various aspects, including tactics for the new dungeons

In itself, the classes were rather buffed, but the Seraph stood out very strongly, with its damage, so this is the only class that receives a direct set nerf.
Furthermore, the changes were divided into map buffs and set buffs, so that the balance is also maintained in the Soulreaver or Black area.

For the following patchlogs, we have thought to include our thoughts on each change to avoid any possible confusion.


Seteffect changes:

Slayer:
The Slayer should get more HP in order not to die even in close combat with the monsters. Furthermore, his Damage, on Royal Equipment, was slightly increased.

> Royal Darkness Slayer Set: +4% PvE 1o1 Damage | +20% Critical Damage | +100 STA
> Royal Blood Slayer Set: /

To help the Slayer start the game, the Slayer receives more damage in Shiny EQ

> Shiny Slayer Set: + 10% PvE 1o1 Damage


Templar:
The Templar gets a small damage buff to bring it closer to the other classes and make it not exclusively playable as a tank class.

> Royal Darkness Templar Set: +10% PvE 1o1 Damage | +25% Critical Damage

The Templar serves among other things as a tank, so he has received in addition to some HP also block rate on his set.

> Royal Blood Templar Set: +50 STA | +10% HP | +5% Melee Block | +5% Range Block

The damage from the Templar is too dominant on the Shiny base, so it receives a nerf

> Templar Shiny Set: -15% PvE 1o1 Damage


Force Master:
The Force Master has solid damage, this stays for now.

> Royal Darkness Force Master Set: /

The Force Master serves as a tank, so in addition to some HP, he has also received block rate on his set

> Royal Blood Force Master Set: +30 STA | +10% HP | +5% Melee Block | +5% Range Block


Seraph:

The Seraph was "secretly overpowered", in the tests it outperformed the Force Master in terms of DPs, so this class gets a small nerf.

> Royal Darkness Seraph Set: -15% PvE 1o1 Damage | -45% Critical Damage | -15% Melee Block | -15% Range Block

The Seraph serves as a tank, so this one has received block rate on its set in addition to some HP. The nerfs from the Royal Darkness Set, are also applied to the Royal Blood set, so that it is not stronger than the Royal Darkness.

> Royal Blood Seraph Set: +30 STA | +10% HP | +5% Melee & Range Block | -15% PvE 1o1 Damage | -45% Critical Damage | -10% Melee Block | -5% Range Block

Currently, the Seraph clearly dominates that tank meta, so the first thing to be done against it here is to nerf it's block rate.

> Soulreaver Seraph Set: -5% 1o1 PvE Damage | -20% Range & Melee Block

> Black Seraph Set: -20% Range & Melee Block


Harlequin:
The Harlequin also gets a small Damage buff so that it settles at its point in the meta.

> Royal Darkness Harlequin Set: +15% PvE 1o1 Damage | +7% PvE Damage

> Royal Blood Harlequin Set: +25 STA | +10% HP

The Harlequin came too close to the DPs of a Slayer, due to the changes from the last patches, he gets a small nerf.

> Soulreaver Harlequin Set: -2% PvE 1o1 Damage
> Black Harlequin Set: -10% PvE 1o1 Damage


Crackshooter:
The HP of the Crackshooter is lowered because it has some utility advantages and does not need to engage in melee combat with the monsters.

> Royal Darkness Crackshooter Set: +20% PvE 1o1 Damage | +115% Critical Damage
> Royal Blood Crackshooter Set: +30 STA

>Shiny Crackshooter Set: +5% PvE 1o1 Damage


Mentalist:
The Mentalist's HP has been lowered because the Mentalist should retain the role of the strong but frail Damage Dealer.
> Royal Darkness Mentalist Set: +60% Spirit Bomb PvE Damage | +20% PvE Damage | -90 STA
> Royal Blood Mentalist Set: +20 STA


Arcanist:
The HP in the Damage EQ was increased to push the Arcanist more into the role of the Tanky Mage. In addition, the 1o1 damage of the Arcanist was massively buffed, because the Arcanist has lost a lot of popularity. Since the cardia area, AoE plays a rather subordinate role.

> Royal Darkness Arcanist Set: +90% Astral Moon PvE Damage | +35% PvE Damage | +60 STA
> Royal Blood Arcanist Set: +20 STA
> Black Arcanist Set: +10% Astral Moon PvE Damage

The damage from the Arcanist was too strong in the 1o1 range with the Shiny equipment, so this was reduced since his strength is with the AoE.
> Shiny Arcanist Set: -20% Astral Moon PvE Damage


Other Changes:
- To get the Force Master out of the hybrid class area, the AoE Damage got reduced.
- The Crackshooter already has a lot of PvE advantages, so it has also lost AoE damage.
- The Mentalist should have his focus on the 1o1 Damage, so for the time being 10% Damage on the AoE attacks has been reduced.
- The HP diamonds have been increased so that they have a benefit again.
> The damage of the billposter skill "Bgvur Tialbold" has been reduced by 20%.
> The damage of the crackshooter skill "Condor Dive" has been reduced by 30%.
> The damage of the Psykeeper skill "Psychic Square" has been reduced by 10%.
> The damage of the Psykeeper skill "Maximum Crisis" has been reduced by 10%.
> The damage of the Elementor Skil "Meteo Shower" has been greatly increased in the Cardia areas
> The effects of the HP diamonds were raised
> To bring the Arcanist closer to the Mentalist's efficiency, he is now also able to attack with a Target AoE, which also does more damage than the Mentalist.

The HP Values from the HP Diamonds got increased:
• Lv 1. From 3750 HP to 4.000 HP
• Lv 2. From 4375 HP to 4.500 HP
• Lv 3. From 4750 HP to 5.000 HP
• Lv 4. From 5000 HP to 5.500 HP
• Lv 5. From 5375 HP to 6.000 HP
• Lv 6. From 5750 HP to 6.500 HP
• Lv 7. From 6000 HP to 7.000 HP
• Lv 8. From 6375 HP to 7.500 HP
• Lv 9. From 8000HP to 8.500 HP
• Lv 10. From 8500 HP to 9.250 HP
• Lv 11. From 9250 HP to 10.500 HP
• Lv 12. From 10000 HP to 12.000 HP
• Lv 13. From 12750 HP to 14.550 HP

Which diamond is better with which class:


PvE Balance Data:
Here are some interesting data from the PvE balance.
For the balance we tested with an almost perfect set each with Standard power-ups and other standard values such as Royal Black guild furniture etc.!

Damage Meta:
Royal Darkness Set at Balgath/Brizera:


Soulreaver Set at Tharo:


Black Set at Tharo:


Shiny Set at Olbaid:


HP with Royal Blood EQ:


HP at Damage EQ (Royal Darkness)

 


PvP Balance Data:
HP table:


Mentalist:
• -25% HP
• -90 STA
• -550 INT
• -60% PvP Damage
• The damage with the Royal Blood Set is extremly reduced

Arcanist:
• -550 INT
• +30% HP
• The damage with the Royal Blood Set is extremly reduced

Seraph:
• -400 INT
• The damage with the Royal Blood Set is extremly reduced

ForceMaster:
• -40% PvP Damage
• -50% HP
• The damage with the Royal Blood Set is extremly reduced

ForceMaster 1o1:
• The Force Master 1o1 hitanimation, got changed
• The damage with the Royal Blood Set is extremly reduced

Templar:
• -60% HP
• -30% PvP Damage
• The damage with the Royal Blood Set is extremly reduced

Crackshooter:
• +10% HP
• -5% PvP 1o1 Damage
• +15% PvP Damage
• The damage with the Royal Blood Set is extremly reduced

Harlequin:
• -15% PvP Damage
• +5% Attack
• -5% HP
• The damage with the Royal Blood Set is extremly reduced

Slayer:
• +5% HP
• -5% PvP 1o1 Damage
• +400 STR
• +15% PvP Damage
• The damage with the Royal Blood Set is extremly reduced


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