Patch-Notes (English)

Patch Notes - Part 1

  • Fixed a World Server crash related to the Record Book.
  • The Record Book queue system has been reworked. Previously, when a high number of player attacks occurred at the same time, individual records could be discarded and therefore not correctly added to the Record Book even though the existing record had been surpassed. This issue should now be resolved.
  • The Record Book has been fully reset.
  • Several adjustments have been made to packet processing to prevent short client freezes. Previously, these could cause the client to behave for several seconds as if the connection had been interrupted, during which no damage could be dealt or received.
  • The "Enemy" label above other players in Venux has been removed.
  • Maelstrom Strike should no longer stop after a certain amount of time when the skill is used without moving the character.
  • The World Cup Bet window has been removed from Start → Features → Ingame.
  • The behavior when targeting a second target via Skill / Action Slots has been corrected. If the current target is removed with ESC and a new target is then selected, the character will no longer automatically attack the previously targeted monster.
  • Starting with this patch, "1-Target-Skill" is enabled by default in the options for all players on their first game launch. This setting uses the old targeting system but prevents a second opponent from being preselected, thereby preventing the behavior described above.

These patch notes will be appended to the end of the news post for the latest major patch. No separate news post will be published for them.

  • Fixed a World Server crash related to Guild Siege.
  • Players now automatically leave their party as soon as they enter the Guild Siege map.
  • Players inside the Guild Siege Arena can no longer join a party via /PartyInvite or the Party Finder.
  • Messages from players inside the Guild Siege Arena are now displayed in chat under the name "Enemy".
    • Entropia Staff / Game Masters can still see the original character name.
  • Skill usage inside the Guild Siege Arena is now anonymized.
    • Example: "Enemy used skill Sneaker."
  • /ress has been fixed.
  • Sandbox / Battleground matches no longer add values to the Record Book.
  • Attacking World Boss monsters also no longer adds values to the Record Book.
  • The Record Book has been reset.

Guild Siege Arena

  • Friend requests can no longer be sent by right-clicking other players inside the Guild Siege Arena.
    • Previously, this could reveal the real character name instead of "Enemy".
  • Trading, guild invitations, Say Chat, and "Show Equipment" have been disabled inside the Guild Siege Arena.

Additional Fixes & Changes

  • Fixed an issue that could cause the Arcanist to kill itself when EVA Storm was used from one Action Slot while Astral Moon was placed in another Action Slot and both Action Slots were rapidly activated at the same time.
  • Guild names are now limited to a maximum of 18 characters. The previous limit was 32 characters.
  • Several new server buffs for upcoming Community Server Quests have already been integrated into the game and will become available in the near future.

Patch Notes - Part 2

Guild Siege

  • Auto Shout is now automatically disabled for participants inside the Guild Siege Arena.
  • Spectators can continue using Auto Shout as usual.
  • Siege Treasures are no longer bound.

F-Tool & Combat

  • Fixed an issue with the F-Tool where the character could repeatedly run back and forth toward the focused monster without executing the assigned skill.
    • This could occur when a monster was focused, a skill was triggered through the F-Tool, and Auto-Walk was activated at the same time by quickly double-pressing the W key.
    • Auto-Walk is now automatically stopped as soon as an attempt is made to attack a monster.
  • Fixed an issue where replacing the secondary target while running toward a monster could cause attacks against the original target to deal no damage.
    • This affected both mouse-click attacks and the "Attack Selected Target" emote during normal 1v1 attacks.
  • The F-Tool now automatically pauses during loading screens and resumes afterward if it was enabled beforehand.

Client Stability

  • Fixed a client crash that could occur when exiting the game after a large amount of chat history had accumulated, for example through Shouts and normal messages.
  • Fixed a rare client crash that could be caused by missing or unreadable graphic files, for example when opening the Status window.
    • The client now handles such errors safely instead of crashing.
    • If the affected graphic belongs to a window or UI element, a warning will now display the name of the problematic file.
    • If this warning appears, please create a ticket and include the displayed file name.
    • Restarting the client already resolves the issue in many cases.
  • Fixed a rare client crash that could occur while rendering characters during transitions between animations.
    • This change has no effect on the appearance or duration of animations.
  • Fixed a rare client crash that could occur when a command or taskbar shortcut was triggered during a teleport.

Bug Fixes

  • The Scroll of Create Guild now works correctly again.
  • Fixed an issue where players could occasionally be teleported to the edge of the map when jumping onto ore deposits or gatherable plants.
    • The cause was a collision detection error that affected only certain players and occurred extremely rarely, making the issue difficult to reproduce.

Battleground Siege – Balance Adjustments

Seraph

  • Now deals 20% more PvP 1v1 damage in Battleground Siege.
  • Now has 100% Casting Time in Battleground Siege.

Arcanist

  • Projectile damage has been reduced by approximately 25%.

Slayer

  • Maximum HP has been reduced by 24% in Battleground Siege.

Templar

  • Shield Bash now deals approximately 20% more damage.


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Server Information  Kheldor (Main Server)
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    Online
  • Server Time
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  • Battlegrounds
    -
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    DragonballZ
  • MvP
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