Merge Update – Genesis x Kheldor (English)
Merge Update – Genesis x Kheldor
A New Era Begins
The past five months of the Genesis server have been something truly special for us. What originally started as a large temporary project quickly evolved into one of the most active and passionate community phases Entropia has ever experienced.
While many comparable projects lose activity after only a few weeks, you helped us create something far beyond that. Daily events, full channels, endless guild activities, progression grinding and an incredibly active playerbase turned Genesis into a huge success.
What makes us especially proud is seeing so many of you continue the journey with us after the event server concluded — joining us on the main server Kheldor.
You proved that Entropia is not only about content, but about community. You are an incredibly loyal, strong and passionate playerbase — and because of that, we will continue doing everything we can to provide you with the best experience possible. ❤️
The First Major Merge in Our Server History
With today’s update, the new chapter of Genesis x Kheldor officially begins.
This was our very first full server merge and therefore an extremely complex technical process. Despite the scale of the project, the transition has been surprisingly stable so far. During the last 12 hours, we have only seen a few smaller issues.
Of course, there may still be minor bugs or inconsistencies while some systems and content continue to be adjusted for the merge update. However, we are continuously working on polishing and optimizing every part of the server.
As our new technical foundation, Kheldor is now running on the Genesis files, combined with important balancing values and core systems from the previous Kheldor server. This gives us significantly more possibilities for future systems, content expansions and long-term improvements.
This is only the beginning.
The content released today is only the first major wave of our new roadmap. More systems, dungeons, adventure passes, endgame expansions, QoL features and events will be released throughout the summer.
Major New Feature – Vendor Shop Template System
Vendor Templates Are Finally Here!
One of the biggest new Quality-of-Life systems has now been fully implemented:
You can now create and save Vendor Shop Templates for your shops.
After server restarts or maintenance, players previously had to rebuild their entire vendors from scratch every single time — especially frustrating for players running multiple shop characters.
That problem is now gone.
- Save complete shop setups
- Automatically restore prices
- Reload vendor item lists
- Restore vendors within seconds
- Prepare trading characters significantly faster
Intelligent Safety Mechanisms
Templates work using Unique-ID based item validation and check every item precisely against its stored values.
A “Wooden Sword +1” will not be added automatically if your saved template originally contained a “Wooden Sword +2”.
Differences in:
- Upgrade levels
- Awakes
- Bonuses
- Cards
- Piercings
- Elements
- Stats
- Custom values
are fully detected to prevent accidental item sales and pricing mistakes.
New Endgame Dungeons
[Instance] Infernal Dragonspire
Deep beneath the Shadowfang Dragon Bastion lies an endless crimson fortress filled with impossible halls, eternal flames and ancient demonic rituals.
Infernal Dragonspire is one of the largest and most technically advanced instances we have ever created.
- Fully handcrafted environments
- Custom demon models
- Heavily recolored monsters
- New elite enemies
- Entirely new bosses
- Self-created visual effects
- Brand-new ingame music
- Custom boss skills
- Unique skill patterns
- Timer-based boss phases
- Dynamic encounter mechanics
- New arena systems
Many boss fights actively evolve during combat. As battles progress, enemies change attack patterns, summon additional creatures or completely alter their combat phases.




[Instance] Blossom Manor
Hidden deep within the cherry blossom valley of Kogarashi stands a cursed manor where forbidden rituals were once performed.
- New handcrafted monsters
- Custom-created models
- Numerous recolored enemies
- New demon abilities
- Self-created visual effects
- New boss skills
- Unique skill sequences
- Timer-based boss phases
- Individual skill patterns
- Interactive combat rooms
- Custom audio & music systems




The Residents of Kogarashi
[Materials] Renko
Renko was once a traveling collector from Madrigal who specialized in rare minerals and forgotten forging materials.
As demonic incidents increased, she decided to remain within Kogarashi permanently and began supplying adventurers with rare materials.
[Keykeeper] Yamika
Yamika descends from one of Kogarashi’s oldest artisan families, a bloodline that preserved the secret crafting methods of the Royal Keys for generations.
Many believe her family once had direct ties to the powers hidden within Blossom Manor.

Patch Notes
New Content
- Added two new endgame dungeons
- Added handcrafted monsters, models and recolors
- Added new ingame music for both dungeons
- Implemented custom boss mechanics, skill patterns and boss phases
- Added new dungeon key systems
- Added new upgrade materials
- Implemented 5 new suit cards
- Added Heroic Astral
- Added Heroic Pirate
- Added Heroic Heaven of Madrigal
- Added new upgraded beads
- Added improved Ancient Crystal questline
- Added Kogarashi Contract system
- Added two new Adventure Passes
Merge & Server Systems
- Kheldor now runs on Genesis base files
- Integrated various Genesis systems into Kheldor
- Penya x1.5 permanently enabled
- VIP Shop permanently available in adjusted form
- Added Vendor Shop Template System
- Guild slots increased to 100
Classes & Balance
- Increased Arrow Rain and Condor Dive damage
- Reduced Holy Cross scaling
- Removed Holy Cross cooldown
- Removed Arena debuffs
- Adjusted Crackshooter first-hit damage
- Seraph now gains HP Regeneration & Boss Damage Absorb from Set +11
Dungeon & Gameplay
- Adjusted boss HP values
- Added boss phase buffs
- Adjusted dungeon drop rates
- Updated teleporter descriptions
- Reduced monster speed in Rhisis Trail
Quality of Life & Bug Fixes
- Expanded Pet Filter for new dungeon drops
- Penya Boost Box is now tradeable
- Fixed Restat cooldown bug
- Fixed Guild War server buff issue
- Adjusted Infinity Grid values
Remove / Changed
- Removed the 300% Royal EXP map buff
- Removed the Drop+ buff from the Anarchy window
- Ultimate Entropia Treasure Lucky Coins are no longer exchangeable
- Removed Guild Siege HP equipment
- Removed Asal, CD, and ATK key effects
- Removed Merkaba damage in the Infinity Grid
Patch Notes - 14 May
- Limited Offers have been removed from Kheldor.
- Monster skill patterns in the two new dungeons have been repositioned slightly higher.
- Auto Shout notice has been adjusted.
- The new recipes no longer have a 2% chance to duplicate items.
- The effects of the Anarchy Heroic Buffs have been reduced.
- Power of the Water duration has been reduced to 30 minutes.
- The AoE damage of the bosses in Heaven of Madrigal has been removed.
- Card recipes are now tradeable.
- Heaven of Madrigal Heroic is now limited to 2 characters per IP.
Attempts to bypass this restriction will be punished. - Infinity Treasures per Heroic Heaven of Madrigal run have been reduced to 7.
- The final bosses in Blossom and Infernal now have 10% more HP.
- Fixed an issue where boss monsters would lose their internal balance buffs after a reset and would not receive them again.
- Dice / Spirit Dice rates have been fixed.
For refunds, please open a ticket and provide the amount used so we can verify the logs accordingly.
Refunds for this issue will start on Sunday/Monday. - The Quest Board in Kogarashi has been removed from CH2.
- The Royal Blood Stick now has “Heal Effect %” instead of “Cast Time %” as its upgrade effect.
- The Cast Time value of the “Royal Blood Seraph” set has been increased from 90 to 100.
- The quests “Black Curse Book” and “Masquerpet Codex” had a spawn issue which has now been fixed.
- The boss monsters Sephirox and Genoxis now have adjusted hitboxes. Their hitboxes are now smaller and centered. Bosses can no longer be targeted by clicking underneath their wings.
- Certain quest items can now be locked and moved into an open bag using Quick Drag.
- The required Royal Level for Infinity Grid Crystal upgrades is now displayed correctly again if you do not have the required Royal Level.
Thank you for continuing this journey with us.
This is only the beginning of the next great era of Entropia on Kheldor. ❤️
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