Class Balance (English)
Further changes and necessary adjustments, previously discussed with the community, will follow in the near future! :)
● Class Balance Changes (English)
○ AoE Skill Damage Changes:
- Arcanist (EVA): -20.21%
Reason: The Arcanist was overly dominant in AoE scenarios, especially in guild events and dungeons.
- Seraph (Merkaba): -18.56%
Reason: The Seraph's AoE was nerfed to maintain balance after the Arcanist nerf, ensuring the Arcanist remains the top AoE class.
- Seraph (Force of Light): -10.32%
Reason: Adjusted to match the AoE meta while retaining Merkaba as the main AoE skill for the Seraph.
- Mentalist (Maximum Crisis): -23.59%
Reason: The Mentalist was too strong overall and received reductions in both AoE skills to balance its performance.
- Mentalist (Psychic Square): -13.21%
- Crackshooter (Condor Dive): -2.82%
Reason: As the entire AoE meta was nerfed and condensed, Crackshooter received a slight nerf as well.
- Templar (Maelstorm Strike): +1.68%
Reason: A small buff aligns with adjustments to the AoE meta.
- Force Master (Bgvur Tialbold): -20%
Reason: The Force Master's AoE was overly powerful due to its multiple advantages and required a nerf.
- Harlequin (Multi Slap): +4.80%
Reason: Meta adjustments allowed for a minor buff to Harlequin's AoE skill.
- Slayer (Sonic Blade): +20.79%
Reason: As the Slayer lagged far behind other classes, it received a significant buff in the compressed meta.
○ 1v1 Damage Changes:
- Seraph: +16% PvE 1v1 Damage on Set
Reason: The Seraph was buffed to bring it closer in performance to the next strongest class after condensing the meta.
- Templar: +15% PvE 1v1 Damage on Set
Reason: Same reasoning as the Seraph; the adjustments aim to balance the 1v1 meta.
- Force Master: -10% CD on Jewelry Set / 100% Cast on RD and RB Set
Reason: A minimal nerf was applied based on calculations. The 100% Cast buff enhances debuff and AoE usability.
- Crackshooter: +10% PvE 1v1 Damage on Set / -10% Range on RD and RB Set
Reason: Crackshooter, being a versatile class, was slightly buffed while its range was reduced to maintain balance in the tightened meta.
- Harlequin: +10% CD on Set and +100% Cast on Set
Reason: Adjusted similarly to Force Master to achieve balanced performance.
○ Skill Range Changes:
- Sonic Blade: Range increased by approx. 10%
- Multi Slap: Range increased by approx. 10%
- Maelstrom Strike: Range increased by approx. 20%
- Bgvur Tialbold: Range increased by approx. 20%
Reason: These adjustments were made to ensure a smoother gameplay experience and enhance the usability of the skills, making them more effective for players.
○ Mentalist Changes:
Spirit Bomb Damage shifted to Royal Darkness Set Upgrade:
- Item Upgrade | Spirit Bomb Damage %
+1: +2%
+2: +5%
+3: +8%
+4: +12%
+5: +16%
+6: +21%
+7: +26%
+8: +31%
+9: +35%
+10: +37%
○ Arcanist Changes:
Astral Moon Effect shifted to Royal Darkness Set Upgrade:
- Item Upgrade | Astral Moon Damage %
+1: +1%
+2: +2%
+3: +3%
+4: +4%
+5: +6%
+6: +8%
+7: +10%
+8: +13%
+9: +17%
+10: +20%
- Set Effect Reduction: -20% Astral Moon Damage (Cosmic Element)
Reason: Compensated with +20% through upgrading.
○ Relict High Changes:
- Green Relict High:
Castspeed Break: from 5% to 7%
Cast Time: from 5% to 7%
- Blue Relict High:
Attackspeed Break: from 5% to 7%
○ Royal Life Ring Effect (New Values):
- Upgrade Level | STA Effect
+0: +135
+1: +140
+2: +155
+3: +170
+4: +185
+5: +200
+6: +210
+7: +220
+8: +230
+9: +237
+10: +240
○ Royal Life Earring Effect (New Values):
- Upgrade Level | HP Effect
+0: 3000 HP
+1: 3500 HP
+2: 4200 HP
+3: 4900 HP
+4: 5700 HP
+5: 6500 HP
+6: 7500 HP
+7: 8500 HP
+8: 9200 HP
+9: 9700 HP & 1% Boss Damage Absorb
+10: 10000 HP & 2% Boss Damage Absorb
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