Patch: v9.5.5 (English)
We have quickly decided to disable the faster loading (multithreaded loading) for the weekend. Once we complete a few more fixes next week, we will re-enable it for you.
• The Premium Daily Pass has been modified to reset every 3 months, allowing you to activate the Premium Login Pass at any point during the month. After collecting all 28 days, you can activate a new pass and start again from Reward 1! The next reset with some item changes will occur on October 1, 2024.
• New Ultimate Entropia Astral Treasures for endgame players and their Astral Spirits have been added and are available at the Guild War Exchanger, in Platinum 50+ Reward Boxes, and occasionally in the Premium Shop. They will soon also be obtainable in a new dungeon where you can earn 1-2 chests daily.
• From Astral Treasures, you will obtain Omega Astral Cores for your Astral Spirit, which can be inserted into the "Heart" slot of the Spirit. This grants you all effects of the Omega Astral Stone on your character. The Astral Spirit becomes bound upon inserting the Stone, changes its appearance, and cannot be traded as long as the Stone is equipped. You can destroy the Stone to make the pet tradable again, but you will lose the Stone permanently. There will be no way to restore this Stone once destroyed.
• Omega Astral Stones can also be obtained from the Joker Box.
• Royal Jewelry upgrades now require fewer materials.
• Royal Set upgrades now require fewer materials.
• Royal Weapon upgrades now require fewer materials.
• You now receive 3x Royal Knight Runes instead of 2 from the Royal Knight World Boss.
• The chance for higher values when inserting Gems into Omega Fashion has been increased by 40%.
• The chance for "(High)" Astral Spirit items has been increased by +20% from the Endboss.
• Astral Moon / Cosmic Element damage has been increased by +35% on Royal Sets for Arcanists.
• PvE 1o1 damage from Crackshooter on Royal Sets has been decreased by -7%.
• Boss Monster HP in Umbala Dungeon has been reduced by -20%.
• Exchange prices from the Umbala NPC have been slightly lowered.
• Pre-boss Monster HP in Astral Dungeon has been reduced by -20%.
• You now permanently receive +50% more EXP from Royal Monsters in the Royal Level 1 to 5 area in Wasteland.
• The range between player and opponent to use the "Sonic Blade" skill has been significantly increased.
• You now permanently receive +50% more EXP from Royal Monsters in the Royal Level 10 to 14 area in Amethyst Forest.
• HP rate of Eden Monsters has been reduced by -40%.
• HP rate of Kebaria Boss Monsters has been reduced by -25%.
• You now receive three Black Shiny Equipment Boxes instead of one for the same price from the Kebaria Quest Exchanger.
• You now receive two Black Shiny Bonus Reroll Scrolls instead of one for the same price from the Kebaria Quest Exchanger.
• HP rate of Venux Monsters has been reduced by -50%.
• HP rate of all Aurania Monsters has been reduced by -40%.
• You now receive three Black Shiny Weapon Boxes instead of one for the same price from the Aurania Quest Exchanger.
• You now receive two Black Shiny Bonus Reroll Scrolls instead of one for the same price from the Aurania Quest Exchanger.
• In Ethral, from the Soulreaver NPC, you now receive three Bonus Reroll Scrolls instead of one for the same price.
• In Ethral, from the Soulreaver NPC, you now receive two Soulreaver Weapon Boxes instead of one at a discounted price.
• Drop quantity of Soulreaver Material Casket (Weapon), containing Soulreaver upgrade materials, has been doubled from the Endboss in Ethral Dungeon.
• In Trigrem, from the Soulreaver NPC, you now receive three Bonus Reroll Scrolls instead of one for the same price.
• In Trigrem, from the Soulreaver NPC, you now receive two Soulreaver Equipment Boxes instead of one for the same price.
• Drop quantity of Soulreaver Material Casket (Equipment), containing Soulreaver upgrade materials, has been doubled from all Boss Monsters in Trigrem Dungeon.
• Damage from Deep Temple Endboss has been reduced by -20% (Normal Damage + Pattern).
• A Soulreaver Weapon Safeupgrade now requires fewer attempts and has a slightly increased upgrade chance.
• A Soulreaver Set Part Safeupgrade now requires fewer attempts and has a slightly increased upgrade chance.
• Soulreaver Jewelry upgrade chance has been increased by +20%.
• Soulreaver Jewelry Safeupgrade now requires -20% fewer attempts.
• Four fixes have been applied to the Pirate Cave, but it is uncertain if they solve the crash issue for players with low frame rates. It is advisable not to aggro all monsters at once and attack them simultaneously with AoE attacks, especially if you are experiencing frame rate drops due to the number of monsters.
• If the issue persists, we will consider further approaches or general revisions to the dungeon.
• A Power-Up Bundle has been added to the game, which will soon be available in the Premium Shop. This bundle includes all timed Power-Ups that can also be obtained through the Level Boost Token or other means in the game. This bundle was a community suggestion to save time. The bundle can be opened regardless of level, provided you have enough space in your Power-Up inventory. Note that these items are treated as new items because they have a time limit.
• The hit calculation for Slayer and Blade in PvE has been changed so that damage varies less between minimum and maximum values, resulting in higher damage output.
• Forge Stone Chests for +7/+8 and +9/+10 have been added as exchange options with the Cardia Soldiers.
• A map buff has been added on the Platinum Level 40 to 50 map, increasing EXP by 100% from Platinum 41+.
• Card exchange requirement from S/10% & R/12% Cardpieces to the correct cards has been halved at the Card Manager NPC.
• S/10% cards in the Premium Shop will soon be exchanged for R/12% cards and offered at a price equivalent to the current market value.
• In Destruction Cavern Dungeon (Normal Mode), you can now run 50% faster and need to kill 20 fewer monsters to meet the endboss requirement.
• In Azmore Forest Dungeon (Normal Mode), you can now run 50% faster and need to kill 20 fewer monsters to meet the endboss requirement.
• Boss monsters in Azmore Forest and Destruction Cavern (Normal Mode) now have -10% less HP.
• In Pirate Cave Dungeon (Normal Mode), you can now run 25% faster and need to kill 25 fewer monsters to meet the endboss requirement.
• Boss monsters in Pirate Cave (Normal Mode) now have -15% less HP.
• Various bug fixes and adjustments have been made to multithread loading.
• The UEFA Event Betting Window has been removed from the Features menu.
• A Boost Power-Up Bundle has been added to the Premium Shop, containing all bound Power-Ups from the Level Boost Token and additional Power-Ups. This box can be activated regardless of level. However, note that the boxes cannot be stacked and each Power-Up occupies its own inventory slot. It is advisable not to open multiple boxes simultaneously, as the Power-Ups have different durations and will occupy individual inventory slots.
Info regarding adjustments and simplifications in the Early/Midgame area:
After several attempts over the past years to artificially maintain the value of items from Early or Midgame content at the request of the community and to give them a purpose in Endgame, we have decided to close this chapter with this patch. We will no longer try to artificially sustain the market value of these items, such as by forcing material/equipment/weapon recycling from older content for one or two things in the Endgame area. The focus now is on allowing Early and Midgame content to be progressed through more quickly and making items more accessible to users, so that new players who do not wish to use a Level Boost Token to reach Endgame can progress much faster towards it. Many of our newer game contents developed in recent years, which also offer extensive gameplay, await players in Endgame, allowing us to fully concentrate on new content. There may be further simplifications in the Early/Midgame area. Our goal is to provide a consistent thread with updates and zones without forcing Endgame players to occasionally revisit older game content or indirectly forcing them, as some players have suggested, by placing additional Endgame content in outdated dungeons. While there may be a desire to revisit older game content, these have already been thoroughly explored and Early/Midgame content no longer appeals to the majority of Endgame players. Therefore, this decision has been made. There may occasionally be older content presented in a new light in newer content in the future, but not in the familiar places.
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